One of the biggest changes of this current generations gaming is achievements (or trophy’s for PS3 users). Adding this element seemed like a great idea, it took your in game activity both online and offline, and gave you achievement points to show off to your friends. You could get them getting X amount of kills in an online death match of Call of Duty or by closing the Gates of Oblivion in Elder Scrolls IV: Oblivion and hell, I thought this was pretty awesome. I felt like I had achieved something. Ahhhh 2007 was fun for me.
Fast forward to now. I have increasingly begun to despise the achievement system.
After playing Dead Space 3, I figured I would do a review on it. Makes sense because it’s a hot title out there, but something didn’t fit well while I was playing it. So I popped in Silent Hill 2 and played that to compare my experience with Dead Space 3. Keep in mind Silent Hill 2 is absolutely terrifying in every way, but Dead Space as a series has been overall pretty good itself. Scary as hell definitely, but overall it relies heavily on a deep connecting story that tugs at your psyche as well as your imagination. I felt like something was amiss. I played just a few hours of Silent Hill 2 and was more interested and more engrossed than with a nearly full play through of Dead Space 3. Survival horror is losing it and Dead Space 3 shows exactly why.