I know that it seems a bit… humorous for myself, a game reviewer, to complain about reviews. That it seems I am possibly going against my own reviews to a degree. If you check out my Call of Duty: Black Ops II review you will see that I gave it credit for what it was, an online game, but disliked it for the same reasons. I gave it credit on futuristic weapons and the like, but scathed its half-assed story and characters.
My whole point here is my major problem with Game Informer. GI, the lengthy arm of Gamestop review juggernaut that most people look at as generally laughable. My problem with Game Informer isn’t their reviews as much as it is their inconsistency. Allow me to elaborate.
With NFL free agency coming faster than The Catholic Church picking a Pope, we can now get all aboard the speculation train. In light of that here is a run down of cap space for each team as well as the top 50 free agents per NFL Trade Rumors.
One of the biggest changes of this current generations gaming is achievements (or trophy’s for PS3 users). Adding this element seemed like a great idea, it took your in game activity both online and offline, and gave you achievement points to show off to your friends. You could get them getting X amount of kills in an online death match of Call of Duty or by closing the Gates of Oblivion in Elder Scrolls IV: Oblivion and hell, I thought this was pretty awesome. I felt like I had achieved something. Ahhhh 2007 was fun for me.
Fast forward to now. I have increasingly begun to despise the achievement system.
Castlevania has one hell of a storied history. The Belmont family has been fighting the undead, vampires and werewolves since 1986 in the video game world. In Castlevania: Lord of Shadow Mirror of Fate we have a direct sequel to Castlevania: Lord of Shadow that starts some 25 years after it’s conclusion. You are Trevor Belmont, the son of Gabriel Belmont who was the destroyer of darkness, but was then consumed by what he was entrusted to destroy. How does Castlevania stack up on the 3DS? Let’s see.
Aliens: Colonial Marines is a game that has a troubled and long past while in development. Originally conceived over 10 years ago for the Xbox, it has been pushed back nearly as long as Duke Nukem was and we all know how that ended up. So through all of that Aliens had a nice one up on what Duke Nukem presented, a solid demo. Playing the demo some time ago (seriously a long while ago) gave me some hope for this long awaited game. The guns were kick ass, the tracker system was simple and effective and the Xenomorphs felt scary and refined. Did they make it just as good with the final product? Well…
The storied past of Metal Gear is one of conspiracy, governmental abuse and deep thought out characters as well as plots. The series itself has spawned the covert ops style of gaming that many of us have enjoyed over the years. One of the most well known characters of gaming, Solid Snake, has been a mainstay in the series since its early days on Nintendo and now the torch is being passed. Raiden has been handed it and is running in with swords swinging. As we learned from Metal Gear Solid 4: Guns of the Patriots, Raiden has a new cybernetically enhanced body and is now a cyborg as has become the norm in private military companies, otherwise known as PMCs. Fast forward 4 years from the end of MGS4 and we are in a world where the Patriots no longer hold any control, where PMCs have become a viable business and where cyborgs and cybernetic enhancements are commonplace. Does Metal Gear Rising stack up next to its long line of predecessors? Does it hold up as far as action or strategy games go? Here is your review.
After playing Dead Space 3, I figured I would do a review on it. Makes sense because it’s a hot title out there, but something didn’t fit well while I was playing it. So I popped in Silent Hill 2 and played that to compare my experience with Dead Space 3. Keep in mind Silent Hill 2 is absolutely terrifying in every way, but Dead Space as a series has been overall pretty good itself. Scary as hell definitely, but overall it relies heavily on a deep connecting story that tugs at your psyche as well as your imagination. I felt like something was amiss. I played just a few hours of Silent Hill 2 and was more interested and more engrossed than with a nearly full play through of Dead Space 3. Survival horror is losing it and Dead Space 3 shows exactly why.
Do you miss old school games? Ones that guffaw at storylines and character development in favor of pure bullet heaven? If so then I have quite a little game with a big punch for you. It’s called Pester and it’s on the the Xbox Live Arcade. Pester returns to golden aged glory roots of arcades, a day many of us (shedding tears) miss dearly. The days when you would fight over a joystick in order to blast anything and everything within your eyesight and had a killswitch to destroy everything on screen if it got too hectic, and with Pester you will definitely get swarmed faster than Mark Sanchez dropping back for a future interception.